The Evidence That Numbers Can't Capture

When residents engage with NeuronsVR and experience a true magic moment, the numbers and statistics become insignificant. Watch some of our captured experiences below.

vineyards and winemaking program by neuronsvr
woman using neuronsvr care home south australia

FEATURED STORY

Behind the changed behaviour, there was only ever an unmet need. He wasn't a bad guy, he just wanted to go home.

—— Changing Behaviours with NeuronsVR

The Resident Nobody Could Reach

George was 68. After 19 SIRS reports in seven months, his aged care home was questioning whether it could continue supporting him. Staff struggled to engage with him and believed he would never accept a headset.

We knew George was born in Greece, so we took him back to Santorini. He became completely still and watched the entire experience without saying a word. When it ended, he began sharing memories of an island boot maker and his first pair of leather shoes.

George had grown up as an orphan and was apprenticed to that boot maker. Nobody at the home had ever heard his story because nobody had been able to sit with him long enough to hear it.

Our advice was simple: when George becomes distressed, take him back to Santorini. Months later, he remained in his home, more settled, while staff continued to “take him home every single day.”

**Who could NeuronsVR help you reconnect with?**

—— Real Life Magic Moments

Every Moment is a Real Session

Well that was 10 out of 10!

Moyne Health, VIC

I was running in the surf!

Palliative care unit, VIC

I just saw back to my young days.

Regional aged care, QLD

I've Been to Edinburgh Castle

Residential Aged Care, NSW

That was just fantastic! I want a hug

Dementia care wing

Mamma Mia! Transported back in time

Residential Aged Care, NT

It brings back the memories

Residential Aged Care, NSW

I was absolutely right in it.

Residential Aged Care

Smiles with VR therapy

Residential Aged Care

—— How It Runs

Built to Integrate Into Existing Care Systems.

Memory Support

Memory Support

Using familiar places, sounds and scenes to support memory recall, conversation and emotional recognition. The most widely used context across residential aged care.

PALLIATIVE CARE

Palliative & End-of-Life Care

Non-pharmacological comfort and distraction for residents in palliative settings. VR provides meaningful sensory experience when physical mobility is limited.

CULTURAL CONNECTION

Cultural Connection

Experiences from culturally significant places across the world, including First Nations libraries throughout the Northern Territory supporting multiculturally appropriate engagement and care.

CHANGED BEHAVIOUR

Changed Behaviour Support

Structured sensory engagement as an alternative to PRN medication during episodes of agitation, sundowning and distress. Documented, timestamped, auditable.

Social Connection

Social Connection

Social Engagement between staff and residents, fostering a sense of community and connection in care.

FAMILY CONNECTION

Family Connection

Shared experiences between residents and visiting family members. A structured activity that creates conversation, reduces isolation and supports family relationships.

—— What the Research Says

Grounded in Clinical research

Our work is evaluated through peer-reviewed studies, ANZCTR-registered clinical trials, and active partnerships with the University of Technology Sydney. The evidence isn't a marketing line. It's the foundation.

10+

Years of peer-reviewed research

NeuronsVR's therapy model is built on over a decade of published studies on VR-based reminiscence therapy and non-pharmacological dementia care.

ANZCTR-registered clinical trials

UTS

University of Technology Sydney partnership

Active research partnership with UTS evaluating outcomes across residential aged care and hospital settings in Australia.

University of Technology Sydney

82%

Reduced agitation in clinical trial settings

82% of participants in structured reminiscence VR sessions showed measurable reduction in agitation markers compared to control conditions.

Published clinical outcomes, 2019-2024

—— Scenes in Our Library

Endless Places To Go Back To

—— Frequently Asked

Questions we hear often

What is NeuronsVR therapy for people living with dementia?

NeuronsVR therapy uses virtual reality to take people living with dementia back to familiar places and experiences, such as a childhood home town, a favourite coastline, or the country they grew up in. Reminiscence therapy itself is one of the most widely studied non-pharmacological approaches in dementia care, with evidence for supporting memory recall, improving mood, reducing agitation, and encouraging social interaction. Delivering it through VR makes the experience immersive and personal: rather than looking at photographs, the person is surrounded by the place itself. In practice, sessions often prompt an "I remember" moment, with residents sharing stories their care teams have never heard. NeuronsVR programs are clinically developed and selected to match each person's life history and cultural background.

A staff member brings the headset to the resident, selects a program, fits the headset and sits with them for the session. There's no dedicated room, no installation and no change to the building. Sessions run wherever the resident already is: their room, a quiet lounge, beside a bed. Programs are pre-loaded on the device, so sessions don't depend on facility wifi. Lifestyle and care staff run it without clinical qualification. Most facilities fold it into existing lifestyle programming rather than adding a new activity block.

NeuronsVR programs are developed to be safe for people living with dementia, vastly different to consumer VR, content is vetted to enure it isnt at rick of causing negative triggers such as nausea, motion sickness, vertigo etc. Headsets are lightweight and can be removed instantly by the staff member sitting with the resident. Screen before a first session for photosensitive epilepsy, recent eye surgery, acute delirium or current agitation, and record the resident's response afterwards. Anyone can stop at any point, and stopping is treated as useful information about that resident, not a failure.

Yes, and it's often where the response is strongest. NeuronsVR therapy doesn't rely on language, following instructions or recalling recent events, so it stays available after those abilities decline. The response may be non-verbal: settling, quieter hands, humming, reaching towards the music. Late stage cognitive decline and advanced behaviours are evidenced in the clinical trials and can be viewed on the magic moments page.

In palliative care the goal shifts from engagement to comfort, rest and connection. Common uses include returning to a place of significance, giving a person something to talk about with visiting family, and offering a break from a room they can no longer leave, and managing existential pain.

See What It Looks Like In Your Facility.